在海外市场,国内开发商的收入也实现了增长。其项目在国际市场上的总收入达到204.55亿美元,较2024年增长了10.23%。中国游戏的主要海外市场是美国,占比32.31%,其次是日本、韩国、德国和英国。
当 「懂球、懂AI」遇上「懂品牌」
。新收录的资料对此有专业解读
And we think that works with our brands. Based on the economics and the studios that we have, as I said, the first couple of games are going to cover a bunch of startup costs. So those might not be as profitable as we want, but we think over time, as we start to optimize those studios, figure out how we leverage great talent spots like Eastern Europe and markets like Montreal, where we have one of our biggest offices, we think we can get profitable at that over time and delight a lot of people in the process.
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